Several observations collected during research conducted on the sexual behavior of deaf subjects confronted with AIDS, emphasize the frequency of partners with normal hearing chosen by deaf homosexuals. By using the thorough analysis of the speech of a young deaf homosexual man we will see how this object choice can be considered as a stage in the work adolescens and understand it as a homoerotic initiation which restores a phallic mirror image.
Teaching with serious games is increasingly a response to the challenges of pupil education. The present research was conducted over the 2009-2010 school year. This study focused, on the one hand, on self-esteem and intrinsic motivation because these correlation strongly with good results at school, and, on the other hand, on gender, because it has an effect on self-esteem and intrinsic motivation. The aim is to measure the variation of self-esteem and knowledge, for thirty-two boys and girls, ten or eleven years old, after using video games for ten hours. The Coopersmith Self-Esteem Inventory (SEI) has been used both before and after the experiment, to measure the children’s self-esteem. Learning increase has been measured using questionnaires. The results show an effect on self-esteem, with a greater one for boys than for girls. The effectiveness of the proposed serious game, which deals with History and Art History, was measured and pupils learned a great deal. A gender is seen to have an effect on both self-esteem and knowledge.
Adolescence, 2012, 30, 1, 133-143.