After some considerations about the identity effects of clothing, the article shows how, in adolescence, clothing can serve a metaphorical and metonymical function, and how the therapist can make use of this, especially in cases of psychosis.
The Massively Multiplayer Online Role-Playing Game World of Warcraft (WoW) has a complex and deep storyline. The player moves in this frame that gives meaning to every performed action. We offer a thematic and psychoanalytic interpretation of the themes used in WoW. Through quests, we highlight the concepts of introjection, passing the position of omnipotence, management of aggressive impulses and internalization of the civilizing process. The game, like the fairy tale, seems to replay psychological problems metaphorically inscribed in a meaningful scenario.
Adolescence, 2012, 30, 1, 159-167.